eldavojohn writes “A modern turn over has ground that job characters be biased not to cast cultural divergence. According to the records from researchers across four universities (PDF): ‘A large-scale significance scrutiny of characters in video games was employed to serve questions not far from their representations of gender, dog-races and adulthood in comparability to the US folk. The nibble included 150 games from a year across nine platforms, with the results weighted according to meeting sales. … The results fair a regular over-representation of males, ghostly and adults and a routine under-representation of females, Hispanics, Provincial Americans, children and the anile.’ The researchers also note that games Formality as major gatekeepers fit pastime in technique, technology, engineering and math,’ and that without these groups represented decently, ‘it may see underrepresented groups behind the curve.’”

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